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Software Engineer – Shading/Lighting/C++ Engineer (LOP)

Sony Pictures Imageworks is looking for a candidate to support our efforts to advance non-photorealistic rendering techniques at Sony Imageworks

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Sony Pictures Imageworks
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One-time
In-person & Online
Free
  • Project based, Full Time
  • Language in work environment – English
  • Benefits per company policy: include healthcare, tuition reimbursement, RRSP’s, Sick and Vacation leave, standard increases as applicable

The role will play a vital role in supporting our efforts to advance non-photorealistic rendering techniques at Sony Imageworks.

This is an outstanding opportunity to work on some of the most demanding styles in the industry. We seek an individual with a good balance of creative and technical skills who can work closely with artists and developers to help us translate the show requirements into a roadmap for advancing our non-photorealistic rendering platform.

You should have a solid grasp of developing tools for NPR pipeline. Films such as Spider-Man: Across the Spider-Verse and Mitchells Vs. The Machines are examples of art-based rendering that exemplify the variety of styles we have achieved at Imageworks.

The ideal candidate has a keen artistic eye, a deep knowledge of modern production raytracing, and experience with shader writing and shot lighting. You will join the Development Group and work within the Look team, alongside the Shading, Lighting, and Rendering teams. In addition to gaining experience with advanced rendering techniques, you’ll be uniquely positioned to work alongside artists and engineers to deliver the next generation of tools to advance future productions. You can also contribute to other disciplines within the software group, according to your interests.

What You’ll Do:

  • Design solutions in Katana, Nuke, and other DCCs
  • Write tools and plugins for the lookdev and lighting of environments and characters
  • Integrate your solutions with the FX, Shading, Rendering, or Comp engineering teams
  • Reduce artist iteration time as well as find efficiencies through more streamlined toolsets
  • Work directly with artists to discover solutions that generate amazing images for our films.
  • Contribute to our effort of solving NPR problems at the shader level, in our renderer, with blinkScripts, etc.

What You Bring:

  • Experience programming in C/C++ and python
  • Bachelor’s degree in Computer Science or equivalent
  • OSL shader writing
  • Physically-based shading/rendering in a raytracer
  • Knowledge of different artistic styles and mediums
  • Experience with UNIX / LINUX
  • Experience in the design and implementation of systems in complex libraries
  • History of making tools for artists in a production environment (preferably stylized animated features)
  • Knowledge of user interface design and standard UI toolkits, specifically QT/PyQT
  • Proven ability to deliver high-quality software in a fast-paced, dynamic environment

The anticipated base salary for an Intermediate position is $129,000 to $185,250/yr. This role may also qualify for annual incentive and/or comprehensive benefits per company policy: including healthcare, tuition reimbursement, RRSP’s, sick and vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.

Learn more about this Opportunity

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